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Lee Harker

Art Director

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Skylanders Superchargers

2014-2015 Art Director, Skylanders Franchise

With Skylanders Superchargers, the brand became more centered on the current gen platforms (PS4, Xbox One and WiiU), and with the added horsepower of the new generation of hardware and a much more modern engine came an introduction of new possibilities. Volumetric clouds, lit particles, and further shader refinements were developed the results are stunning.

I regularly visited to the development studio, influenced new architectural and character art, and worked closely with them on lighting, texture and shader usage. I also directed all visuals for the in-game movie, from storyboards through final lighting. When not physically present at the studio, I worked with the team via video conference.

We maintained the key traits of the Skylanders art style, while bringing the title forward graphically into the new generation of hardware and consumer expectations. With Superchargers, I feel we were able to focus more on polish and less on technical hurtles than in previous titles, and I think it shows.

skylanders_superchargers1.jpg
SSC_Dark-Edition.jpg
skylanders-superchargers-skylantis-environment-1920.0.jpg
Skylanders_SuperChargers_Storm_Blade_2.jpg
SSC_E3_Reef-Ripper-1.jpg
SSC_Dark-Edition_Dark-Hot-Streak-3.jpg

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